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Poison Escape Room
Escape room 16+

Poison Escape Room

4 - 7 people80 minutesDifficult
A city in chaos, a villain lurking, and a group of brave souls ready to face the impossible. Dive into a race against time to stop an evil plan that threatens to destroy everything. The last hope of Gotham rests in your hands.
For prosLarge groups

Difficult
Any level of fear
Without actorsActors
EspañolGame language
About the escape room
A rather peculiar maniac has escaped and has a deranged plan to destroy all of Gotham. Will you be able to find his hideout in time and put an end to this madness?
AI
Brief assessment
Navigator AI
Comic-book-hearted puzzle room: snappy pace, ingenious ideas, and a strong Joker presence. If you like well-made classic rooms without scares, there’s a brain party here.
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Location

Paid and Free Parking
Wifi
Wardrobe

AI Overview

AIReviews agree it’s a puzzle-heavy room with clear flow and honest signposting. The Gotham-style setting works, with “wow” peaks and a stretch that could use a bit of maintenance. Several note a cold start and a sometimes anticlimactic ending, plus a small room that can feel cramped. Medium difficulty in 80 minutes, and groups of 4 are usually comfortable, though 5 also works.
WeaknessesSome mention an uninspired start and a finale that doesn’t quite land. One puzzle is confusing and another leans a bit on external pop culture. A small room can feel stifling, and parts of the set could use a little extra TLC.
StrengthsCreative, logical, and varied puzzles, nicely blending mechanical and tech. Theming and sound drop you into comic-book panels, with a memorable final set piece. GM adds in-character touches that enhance without eating time.
SecurityReviews report no physical scares or compromising situations; clear briefing and rules. Several groups note you can play in English without issue.
Level of fearNot scary; more playful and prankish in Joker style. Suitable for families and scare-averse players, with thematic tension but no jump scares.
Actors' gameNo in-room actors; interaction is minimal, and when it happens the in-character GM is likable. The host’s presence supports without breaking the flow.
Quality of riddlesPlentiful and well-threaded, with clear signposting and very satisfying aha moments. Feels fair and coherent with the game world, with several fresh ideas that surprise. Occasionally, one may require a pop-culture nod and another may trip up the team.
PlotYou must find the maniac’s lair and foil his plan to lay waste to Gotham. The narrative supports the progression, though some feel the wrap-up is less epic than expected.
Difficulty levelMedium difficulty with lots to do in 80 minutes, ideal for teams with some experience and also eager beginners. Best with 4 to avoid crowding, though 5 is workable.

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Poison Escape Room4 - 7 people