WeaknessesPuzzles simpler than expected for very logic-focused groups and a few fussy mechanics. Lighting on the darker side and a shortage of jump scares for those seeking more aggressive horror.
StrengthsSpectacular, believable set from start to finish, with meticulous effects and a great sense of place. Solid performances that pull you into the abbey and a pace that builds to a strong climax.
SecurityThe experience feels intense but controlled, with attentive staff ready to intervene if something doesn’t trigger. There’s darkness and movement through large spaces, so move with care.
Level of fearIt’s tense and at times overwhelming, with tests of nerve and actor presence; I wouldn’t recommend it for kids or the very sensitive. Very seasoned fans might miss more surprise scares.
Actors' gameActors are deeply in character and boost immersion without breaking the flow. There’s interaction, solo moments, and GM guidance when needed.
Quality of riddlesMostly clear, story-integrated, and accessible, with plenty of searching and light physical tasks. Nonlinear flow with team splits. Some interactions reportedly didn’t register on the first try and needed GM prompting.
PlotYou explore the Abbey of Santa Clara while Father Eusebio investigates the demonic presence trapped within its walls. Your mission is to figure out what’s really going on without spoiling surprises.
Difficulty levelMedium, leaning friendly; ideal for mixed groups and those who prioritize immersion. Highly logic-savvy teams might find it easy, but the pacing and staging make up for it.
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