WeaknessesSome puzzles are a bit convoluted and can stall novice teams. The sensory intensity may overwhelm some; a few players would prioritize other Madrid rooms first, though this one more than delivers.
StrengthsMemorable start, polished set design, and smart use of space that pulls you right in. Interaction with the GM shines, and the narration flows with just the right tension.
SecurityA dynamic experience that benefits from comfortable clothing. No incident reports; if you have sensory sensitivities, consider whether it’s for you or alert the team.
Level of fearNot pure horror—leans more into tension and action. For kids or very sensitive people it may be too intense; for everyone else, minimal jump scares and lots of excitement.
Actors' gameThe GM puts in the work, stays in character, and guides without breaking the magic. They even mention Laura/Daphne for carrying the role with tons of charm.
Quality of riddlesVaried challenges integrated into the story, generally fair and enjoyable. At times they get cryptic and call for a hint, especially if it’s your first room. Once the flow kicks in, it flies.
PlotIt all starts with a strange message to pick up a suit that’s supposedly yours. You go for it and end up tangled in something murkier than it seems—no spoilers.
Difficulty levelMedium-high difficulty with a tight countdown that really squeezes. Newcomers may get stuck on a couple of puzzles and need a hint; experienced players will have a blast.
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