Outline
Escape room 12+

Outline

3 - 7 people120 minutesMedium
In an abandoned factory in Cornellà, mystery surrounds young James and his late tutor, Mr. Morgan, who became obsessed with the occult before dying under mysterious circumstances. Can you unravel the secrets of this place and rescue Markus Smith before it's too late?
BeginnersWith childrenLarge groups

Medium
Not scary
Without actorsActors
EspañolGame language
Escape room awards
#53 - Top Rooms (2025)TERPECA
#35 - Top Rooms (2024)TERPECA
Golden Lock Award - Golden Lock Winners (2024)Golden Lock Awards
#23 - Top Rooms (2023)TERPECA
#12 - Top Rooms (2022)TERPECA
About the escape room
In Cornellà there is Outline, an old abandoned factory owned by the late Mr. Morgan. He adopted a somewhat peculiar boy whom he named James, whose parents had died in a tragic accident inside the factory. It was said that Mr. Morgan practiced the occult within the facilities, he was obsessed with all things esoteric and contact with the afterlife, and that obsession ended up costing him his life. James continues to guard the old factory, sometimes even voices are heard inside, but no one knows what happens behind that fence, the people around live in terror, as it is said that the body of Mr. Morgan wanders around the factory , and anyone who enters the area disappears forever. A few days ago, we received a video distress message from the missing Markus Smith, who appears to be a local reporter who decided to investigate the area. Someone anonymous has hired you to rescue it and find out what happens there. The remuneration is too juicy to not accept the case. Will you be able?
AI
Brief assessment
Navigator AI
Two-hour immersive horror in a massive factory, with precision-timed appearances and a chest-tightening atmosphere. If you want well-choreographed scares, a jaw-dropping set, and puzzles woven into the story, it’s a must near Barcelona.
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Location

Paid and Free Parking
Wifi
Wardrobe

AI Overview

AIMost praise the gigantic space and superb acting, with actor entrances and exits that are impossible to predict. The darkness boosts atmosphere but hurts readability of clues and colors, and leaves you very dirty. The puzzles are uneven: brilliant in places and weaker in others, especially toward the end for some. It’s a long, physical experience with adjustable intensity and English support that can be hit-or-miss depending on the day.
WeaknessesToo much darkness that makes some clues ambiguous and a less inspired final stretch, according to several. Logistics need work: cash-only payment, sometimes no translator, and no water on exit. You come out dusty and very dirty.
StrengthsHuge, meticulously crafted sets, with light and sound used to play with your mind. Silent, precise actors who tune the intensity to the group. One standout puzzle and several wow moments that stick with you.
SecurityThere were isolated cases where the safeword took time to be acted on, and one player was restrained without an easy out, which can be uncomfortable. It’s physical and dirty; wear clothes you can soil and ask about protocols and courtesy lighting if you need it.
Level of fearIt’s intense, with constant tension and telegraphed jump-scares that still land; larger groups handle it better. Not for kids or anyone who struggles with psychological horror.
Actors' gameTop-tier: they move fast and silently, with timing that startles and surprises. They usually calibrate contact and proximity, though some interactions felt too invasive for certain players.
Quality of riddlesA mix of classic and next-gen, woven into the narrative, with one memorable marquee puzzle. Quality is uneven and low light muddies colors and fine text, causing frustration at times. The flow generally works, but many ask to polish the final third.
PlotYou infiltrate Morgan’s factory to find a missing reporter and uncover what happened with their rituals, with James prowling the hallways. The story unfolds as you progress and the pieces click without spoiling surprises.
Difficulty levelMedium-high due to darkness, tension, and physical demands more than logical complexity. Shines with 3–4 players; with 6 the fear impact drops.

Reviews

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Outline3 - 7 people