WeaknessesFor some, the GM steps in too much and gives more hints than needed. The final section drags and feels repetitive according to several comments. The difficulty skews easy and the opening can feel abrupt.
StrengthsStriking, cohesive setting, constant humor and high energy. Varied, collaborative puzzles with a snappy flow that favors groups. Excellent GM work, often in character, and impeccable English support.
SecurityClear briefing and attentive staff; the environment is bright and comfortable, with no shocks. Several groups played in English without issues.
Level of fearZero scares and no darkness, perfect for kids and the sensitive. Bright, family-friendly atmosphere.
Actors' gameThe GM earns heaps of praise for charisma, humor, and staying in character; several mention Amar as a star. At times their constant presence in the room and the volume of hints isn’t for everyone.
Quality of riddlesNon-linear set, task-dense but with clear, friendly logic. A mix of well-executed classics with clever details and cooperative touches. Some late sections can become repetitive, but overall they’re fair and fun.
PlotThe lab’s been sabotaged and you need to repair a rocket before liftoff. A cheeky, futuristic tone that drops you into the mission without needing scares.
Difficulty levelLow–medium difficulty, ideal for families, beginners, and large groups thanks to its non-linearity. Enthusiasts also enjoy it for the amount of content and the humor.
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