WeaknessesSporadic issues with tech elements and one rough riddle. One run felt a bit rushed, and an isolated case flagged the actor as too 'handsy,' so it’s worth setting boundaries if needed. Not groundbreaking for Barcelona veterans.
StrengthsTop-tier performances that keep the energy and laughs, with very immersive moments from minute zero. Good puzzle design and solid theming that sustain the game’s flow.
SecurityNo explicit info on safety measures; when something failed, the GM intervened in character without breaking the experience. If contact makes you uncomfortable, say so in the briefing and they’ll play along without issue.
Level of fearNot a horror room; tension comes from stealth and light action. Suitable for families and horror-sensitive players.
Actors' gameThe GM steals the show: charisma, humor, and even role switches, with names like Jordi or Pol mentioned fondly. High, dynamic interaction, though there was an isolated comment about excessive physical contact.
Quality of riddlesA classic, honest set leaning on locks and old-school mechanisms—varied and entertaining. There’s originality in some steps, but also mention of an imprecise puzzle and two tech props that failed in one session. Overall they flow well and feel fair.
PlotYou’re a stealth team tasked with thwarting an attack at Nakatomi Plaza during the 12 chimes. The story advances with Die Hard nods and infiltration beats without key spoilers.
Difficulty levelMedium, accessible difficulty, recommended for all levels. Very experienced players will find it more classic than tough.
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