WeaknessesThe first big puzzle can run long and some clues are poorly signposted, with items available too early that muddle priority. Occasional technical glitches or uncertainty about whether something has triggered. Some perceive it as less impactful or with tight space compared to other top rooms in the city.
StrengthsCoherent brewery setting, electronics and automation that respond instantly. Varied, logical, very cooperative puzzles; the GM helps without breaking immersion. Thematic finale that rounds off the experience.
SecurityClear briefing and monitored play, with personal identifiers that organize roles. Well-kept space and no special hazards beyond the bustle of an interactive experience.
Level of fearZero horror and no jump scares; perfect for families and sensitive groups. The final toast is optional, so minors can play without issue.
Actors' gameNo actors inside, though the GM stays in character and guides with a steady hand when needed. Josep appears by video and is well integrated into the story.
Quality of riddlesClear, fair challenges mixing logic, observation, light physical tasks, and real cooperation. Almost everything is diegetic and lock-free, with good variety. The opening could be more tightly framed to avoid confusion.
PlotAn exclusive tasting turns into a secret mission with the brewmaster to uncover the truth and “brew” your own beer. Simple but effective story, closely tied to the production process.
Difficulty levelMedium-high difficulty, ideal for 3–5 players; with 2 it’s doable but demanding. Beginners will enjoy with hints, and seasoned teams will get the most out of it.
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