WeaknessesSome miss cooperative puzzles, which in larger groups can leave someone without a task. No serious complaints in the available reviews.
StrengthsCinematic ambiance and well-integrated props that take you straight to Prohibition. Creative, varied puzzles with technology and few typical locks. Excellent GM attention and hints in English when needed.
SecurityThe team guides well and gives clear instructions; everything feels controlled. No reports of extreme physical elements in the reviews.
Level of fearNot about scares; it’s more thematic tension than terror. Suitable for sensitive audiences and for families with kids used to solving as a team.
Actors' gameThe GM stays in character and creates play from minute one. Help in English is fluent and doesn’t break immersion.
Quality of riddlesVaried, logical, clean challenges with good flow and smart use of objects and technology. Few lock combinations; here you think and manipulate. The finale is liked for being dynamic and fun.
PlotYou’re bootleggers captured by a rival clan in the middle of Prohibition and must escape before the dreaded cement shoes. The story drives the action without needing spoilers.
Difficulty levelMedium level, ideal for keen beginners and players with some experience. Solo is feasible, but it shines with 2–3; larger groups may wish for more cooperation.
Reviews