WeaknessesSome isolated technical glitches and a hint system that at times feels uneven or hard to understand, especially if you’re not fluent in the language. The flow can tangle during adrenaline spikes and cause confusion at the end.
StrengthsPowerful performances, tight choreography, and a set full of surprises that elevate the story. Solid puzzles, multiple spaces, and returns to rooms that add dynamism. A personalized experience with different fear levels.
SecurityThe team guides and monitors, sometimes separating players in a controlled way, and the effects feel safe, even with occasional use of fire. Constant briefing and oversight help keep everything under control.
Level of fearTension is high and there are scares, but there are gentler modes for those who don’t love horror. Not ideal for little kids; better for teens and adults.
Actors' gameThe cast shines and carries much of the immersion with direct interaction and finely tuned timing. Some comments mention it’s better understood and enjoyed in Spanish.
Quality of riddlesVaried, fair puzzles, with parallel moments, backtracking to previous rooms, and even multiple paths to advance. Generally well designed, though the throughline can get lost if the group is rushing. Hints arrive via intercom or phone, with a preference for the latter for clarity.
PlotA race-against-the-clock exorcism where each room pushes the ritual forward and the sense of being hunted never lets up. The narrative advances with surprising scenes and a smart return or two to previously seen spaces.
Difficulty levelMedium-high difficulty depending on mode and group experience; two people can enjoy it but may need hints. New players might get tangled in the final stretch, while veterans will appreciate the variety.
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