In the damp basements of the Magic school, you find yourselves trapped in the potions classroom, where dozens of mysterious jars and old books watch over you. The main door has been blocked by a spell, undoubtedly the work of the potions professor. He has set a trap for you and it's no coincidence. Today is the decisive game of the league. You had trained hard. Your flying brooms await you abandoned in the locker room, along with your uniforms. If you do not show up on the field within an hour, your team will be disqualified, giving the victory to the professor's team. From the classroom, you hear the enthusiastic shouts of your classmates, who are waiting for you on the playing field, oblivious to your problem. But your team is not one to give up. You just have to find a quick way out. You will have to prove that you are exceptional witches and wizards. But you only have 60 minutes or your team will lose the game.
Reviews
No reviews